fix: Make sure that we don't reference a deleted object
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@ -19,6 +19,7 @@ public class SceneController : MonoBehaviour
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else
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else
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{
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{
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Destroy(this);
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Destroy(this);
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return;
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}
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}
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// Make this object stay around when switching scenes
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// Make this object stay around when switching scenes
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DontDestroyOnLoad(this.gameObject);
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DontDestroyOnLoad(this.gameObject);
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