merged "master" into "combining
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Assets/Prefabs/Platform.prefab.meta
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20926
Assets/Scenes/GrenouilleVillage.unity
Normal file
20926
Assets/Scenes/GrenouilleVillage.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/GrenouilleVillage.unity.meta
Normal file
7
Assets/Scenes/GrenouilleVillage.unity.meta
Normal file
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@ -156,6 +156,11 @@ public class PlayerBehavior : MonoBehaviour
|
|||||||
stateController.spawnPoint.GetComponent<SpawnPointBehavior>().DeactivateSpawnPoint();
|
stateController.spawnPoint.GetComponent<SpawnPointBehavior>().DeactivateSpawnPoint();
|
||||||
col.GetComponent<SpawnPointBehavior>().ActivateSpawnPoint();
|
col.GetComponent<SpawnPointBehavior>().ActivateSpawnPoint();
|
||||||
}
|
}
|
||||||
|
else if (col.tag == "Trumpet")
|
||||||
|
{
|
||||||
|
this.playerController.in_range = true;
|
||||||
|
this.playerController.enemy = col.transform.parent.gameObject;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerExit2D(Collider2D col)
|
void OnTriggerExit2D(Collider2D col)
|
||||||
@ -164,6 +169,11 @@ public class PlayerBehavior : MonoBehaviour
|
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{
|
{
|
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grappleSurface = null;
|
grappleSurface = null;
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}
|
}
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|
else if (col.tag == "Trumpet")
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{
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this.playerController.in_range = true;
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this.playerController.enemy = null;
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}
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}
|
}
|
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void OnCollisionEnter2D(Collision2D collision) {
|
void OnCollisionEnter2D(Collision2D collision) {
|
||||||
|
@ -30,6 +30,10 @@ public class PlayerMovement : MonoBehaviour
|
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public float LastOnWallRightTime { get; private set; }
|
public float LastOnWallRightTime { get; private set; }
|
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public float LastOnWallLeftTime { get; private set; }
|
public float LastOnWallLeftTime { get; private set; }
|
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|
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|
private bool trumpet = false;
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|
public bool in_range = false;
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|
public GameObject enemy;
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//Jump
|
//Jump
|
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private bool _isJumpCut;
|
private bool _isJumpCut;
|
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private bool _isJumpFalling;
|
private bool _isJumpFalling;
|
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@ -100,6 +104,7 @@ public class PlayerMovement : MonoBehaviour
|
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if (Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping) //checks if set box overlaps with ground
|
if (Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping) //checks if set box overlaps with ground
|
||||||
{
|
{
|
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LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
|
LastOnGroundTime = Data.coyoteTime; //if so sets the lastGrounded to coyoteTime
|
||||||
|
trumpet = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Right Wall Check
|
//Right Wall Check
|
||||||
@ -114,7 +119,6 @@ public class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
//Two checks needed for both left and right walls since whenever the play turns the wall checkPoints swap sides
|
//Two checks needed for both left and right walls since whenever the play turns the wall checkPoints swap sides
|
||||||
LastOnWallTime = Mathf.Max(LastOnWallLeftTime, LastOnWallRightTime);
|
LastOnWallTime = Mathf.Max(LastOnWallLeftTime, LastOnWallRightTime);
|
||||||
}
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region JUMP CHECKS
|
#region JUMP CHECKS
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|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_InstancedGameObject: {fileID: 0}
|
||||||
|
m_Flags: 1
|
||||||
|
m_ColliderType: 1
|
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Reference in New Issue
Block a user