ofb/Assets/Scripts/Tutorial_GrapplingGun.cs

219 lines
8.1 KiB
C#
Raw Normal View History

2023-04-11 19:55:24 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class Tutorial_GrapplingGun : MonoBehaviour {
[Header("Scripts References:")]
public Tutorial_GrapplingRope grappleRope;
[Header("Main Camera:")]
public Camera m_camera;
[Header("Transform References:")]
public Transform gunHolder;
public Transform gunPivot;
public Transform firePoint;
[Header("Physics References:")]
public SpringJoint2D m_springJoint2D;
public DistanceJoint2D m_distanceJoint2D;
public Rigidbody2D m_rigidBody2D;
[Header("Rotation:")]
[SerializeField] private bool rotateOverTime = true;
[Range(0, 60)][SerializeField] private float rotationSpeed = 4;
[Header("Distance:")]
[SerializeField] private bool hasMaxDistance = false;
[SerializeField] private float maxDistance = 20;
private enum LaunchType {
TransformLaunch,
PhysicsLaunch
}
[Header("Launching:")]
[SerializeField] private bool launchToPoint = true;
[SerializeField] private LaunchType launchType = LaunchType.PhysicsLaunch;
[SerializeField] private float launchSpeed = 1;
[Header("No Launch To Point")]
[SerializeField] private bool autoConfigureDistance = false;
[SerializeField] private float targetDistance = 3;
[SerializeField] private float targetFrequency = 1;
[HideInInspector] public Vector2 grapplePoint;
[HideInInspector] public Vector2 grappleDistanceVector;
[HideInInspector] public bool inDistanceRange = false;
void Start() {
grappleRope.enabled = false;
m_springJoint2D.enabled = false;
m_distanceJoint2D.distance = targetDistance + .5f;
m_distanceJoint2D.enabled = false;
inDistanceRange = false;
}
void Update() {
// if (Input.GetKeyDown(KeyCode.Mouse0)) {
// SetGrapplePoint();
// } else if (Input.GetKey(KeyCode.Mouse0)) {
// if (grappleRope.enabled) {
// RotateGun(grapplePoint, false);
// } else {
// Vector2 mousePos = m_camera.ScreenToWorldPoint(Input.mousePosition);
// RotateGun(mousePos, true);
// }
// if (launchToPoint && grappleRope.isGrappling) {
// if (launchType == LaunchType.TransformLaunch) {
// Vector2 firePointDistance = firePoint.position - gunHolder.localPosition;
// Vector2 targetPos = grapplePoint - firePointDistance;
// gunHolder.position = Vector2.Lerp(gunHolder.position, targetPos, Time.deltaTime * launchSpeed);
// }
// }
// } else if (Input.GetKeyUp(KeyCode.Mouse0)) {
// ReleaseGrapple();
// } else {
Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue());
RotateGun(mousePos, true);
// }
if (grappleRope.isGrappling && !inDistanceRange && Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) < targetDistance) {
print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance);
inDistanceRange = true;
}
if (inDistanceRange) {
m_distanceJoint2D.enabled = true;
}
}
void RotateGun(Vector3 lookPoint, bool allowRotationOverTime) {
Vector3 distanceVector = lookPoint - gunPivot.position;
float angle = Mathf.Atan2(distanceVector.y, distanceVector.x) * Mathf.Rad2Deg;
if (rotateOverTime && allowRotationOverTime) {
gunPivot.rotation = Quaternion.Lerp(gunPivot.rotation, Quaternion.AngleAxis(angle, Vector3.forward), Time.deltaTime * rotationSpeed);
} else {
gunPivot.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
}
// void SetGrapplePoint() {
// Vector2 distanceVector = m_camera.ScreenToWorldPoint(Input.mousePosition) - gunPivot.position;
// // print("clicked" + m_camera.ScreenToWorldPoint(Input.mousePosition));
// // print("distance vector: " + distanceVector);
// if (Physics2D.Raycast(firePoint.position, distanceVector.normalized)) {
// RaycastHit2D _hit = Physics2D.Raycast(firePoint.position, distanceVector.normalized);
// print(_hit.transform.gameObject.name);
// if (_hit.transform.gameObject.layer == grappleLayerNumber || grappleToAll) {
// if (Vector2.Distance(_hit.point, firePoint.position) <= maxDistance || !hasMaxDistance) {
// // print("gunPivot " + gunPivot.position + ", grappling to: " + _hit.point);
// grapplePoint = _hit.point;
// grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position;
// grappleRope.enabled = true;
// }
// }
// }
// }
public void Grapple() {
print("grapple");
m_springJoint2D.autoConfigureDistance = false;
m_distanceJoint2D.autoConfigureDistance = false;
if(!launchToPoint && !autoConfigureDistance) {
m_springJoint2D.distance = targetDistance;
print("Sprint Joint Distance:" + m_springJoint2D.distance);
m_springJoint2D.frequency = targetFrequency;
}
if (!launchToPoint) {
if (autoConfigureDistance) {
m_springJoint2D.connectedAnchor = grapplePoint;
m_springJoint2D.enabled = true;
// print("Spring Joint Enabled");
print("Sprint Joint Distance:" + m_springJoint2D.distance);
m_distanceJoint2D.connectedAnchor = grapplePoint;
}
} else {
switch (launchType) {
case LaunchType.PhysicsLaunch:
m_springJoint2D.connectedAnchor = grapplePoint;
m_distanceJoint2D.connectedAnchor = grapplePoint;
Vector2 distanceVector = firePoint.position - gunHolder.position;
m_springJoint2D.distance = distanceVector.magnitude;
m_springJoint2D.frequency = launchSpeed;
m_springJoint2D.enabled = true;
// m_distanceJoint2D.maxDistanceOnly = false;
m_distanceJoint2D.distance = targetDistance + .5f;
break;
case LaunchType.TransformLaunch:
m_rigidBody2D.gravityScale = 0;
m_rigidBody2D.velocity = Vector2.zero;
break;
}
}
}
public void GrappleToTambourine(GameObject tambourine) {
grappleRope.enabled = true;
grapplePoint = tambourine.transform.position;
m_springJoint2D.autoConfigureDistance = false;
m_distanceJoint2D.autoConfigureDistance = false;
m_springJoint2D.frequency = targetFrequency;
m_springJoint2D.connectedAnchor = grapplePoint;
m_springJoint2D.enabled = true;
// print("Spring Joint Enabled");
m_distanceJoint2D.connectedAnchor = grapplePoint;
}
public void GrappleToSurface(Vector2 surfacePoint) {
grappleRope.enabled = true;
grapplePoint = surfacePoint;
m_springJoint2D.autoConfigureDistance = false;
m_distanceJoint2D.autoConfigureDistance = false;
m_springJoint2D.frequency = targetFrequency;
m_springJoint2D.connectedAnchor = grapplePoint;
m_springJoint2D.enabled = true;
// print("Spring Joint Enabled");
m_distanceJoint2D.connectedAnchor = grapplePoint;
}
public void ReleaseGrapple() {
grappleRope.enabled = false;
m_springJoint2D.enabled = false;
m_distanceJoint2D.enabled = false;
inDistanceRange = false;
m_rigidBody2D.gravityScale = 1;
// print("disabled");
}
private void OnDrawGizmosSelected() {
if (firePoint != null && hasMaxDistance) {
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(firePoint.position, maxDistance);
}
}
}