ofb/Assets/Scripts/ProjectileEnemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileEnemy : MonoBehaviour {
[SerializeField] GameObject projectile;
[SerializeField] GameObject firePoint;
[SerializeField] [Range(0.1f, 3f)] float fireSpeed;
[SerializeField] float projectileSpeed;
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// Start is called before the first frame update
void Start() {
StartCoroutine(Fire());
}
IEnumerator Fire() {
yield return new WaitForSeconds(1/fireSpeed);
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GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(projectileSpeed, 0));
newProjectile.transform.Rotate(new Vector3(0,0,-90));
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StartCoroutine(Fire());
}
}