ofb/Assets/Scripts/ProjectileEnemy.cs

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2023-04-11 19:55:24 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileEnemy : MonoBehaviour {
[SerializeField] GameObject projectile;
[SerializeField] GameObject firePoint;
// Start is called before the first frame update
void Start() {
StartCoroutine(Fire());
}
IEnumerator Fire() {
yield return new WaitForSeconds(3f);
GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(80, 0));
newProjectile.transform.Rotate(new Vector3(0,0,45));
StartCoroutine(Fire());
}
}