ofb/Assets/Scripts/SceneController.cs

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2023-04-23 22:18:37 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneController : MonoBehaviour
{
private int currentSceneIndex = 0;
// this object will always exist!
void Awake() {
DontDestroyOnLoad(this.gameObject);
}
// public void NextScene() {
// currentSceneIndex += 1;
// print("attempting to load scene " + currentSceneIndex);
// if (currentSceneIndex < SceneManager.sceneCount) {
// SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
// } else {
// print("no more scenes!");
// }
// }
public void NextScene() {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}