2023-04-11 19:55:24 -07:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class ProjectileEnemy : MonoBehaviour {
|
|
|
|
|
|
|
|
[SerializeField] GameObject projectile;
|
|
|
|
[SerializeField] GameObject firePoint;
|
|
|
|
|
|
|
|
// Start is called before the first frame update
|
|
|
|
void Start() {
|
|
|
|
StartCoroutine(Fire());
|
|
|
|
}
|
|
|
|
|
|
|
|
IEnumerator Fire() {
|
|
|
|
yield return new WaitForSeconds(3f);
|
|
|
|
GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
|
|
|
|
newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(80, 0));
|
2023-04-20 13:31:08 -07:00
|
|
|
newProjectile.transform.Rotate(new Vector3(0,0,-90));
|
2023-04-11 19:55:24 -07:00
|
|
|
StartCoroutine(Fire());
|
|
|
|
}
|
|
|
|
}
|