2023-04-11 19:55:24 -07:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class PlayerBehavior : MonoBehaviour {
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[Header("Physics:")]
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public float moveSpeed;
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public float jumpSpeed;
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public float airSpeed;
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private float _hInput;
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private Rigidbody2D _rb;
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private int forward = 1;
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public PlayerInput playerInput;
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public LayerMask groundLayer;
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public Vector2 boxSize;
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public float maxDistanceFromGround;
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[Header("Tambourine:")]
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[SerializeField] private Launch launcher;
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[HideInInspector] public bool hasTambourine = true;
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[Header("Grappling:")]
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[SerializeField] public Tutorial_GrapplingGun grapplingGun;
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[SerializeField] public Tutorial_GrapplingRope grapplingRope;
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private GameObject grappleSurface;
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2023-04-13 16:52:11 -07:00
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[Header("State Control:")]
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private StateController stateController;
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2023-04-11 19:55:24 -07:00
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void Start() {
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_rb = GetComponent<Rigidbody2D>();
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airSpeed = .5f * moveSpeed;
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2023-04-13 16:52:11 -07:00
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stateController = GameObject.Find("StateController").GetComponent<StateController>();
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2023-04-11 19:55:24 -07:00
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}
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void Update() {
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// jump
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// if (Input.GetKeyDown(KeyCode.Space)) {
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if (playerInput.actions["Jump"].WasPressedThisFrame() && IsGrounded()) {
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_rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
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}
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// throw tambourine
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// if (Input.GetKeyDown(KeyCode.K)) {
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if (playerInput.actions["ThrowTambourine"].WasPressedThisFrame()) {
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if (hasTambourine && !grapplingRope.isGrappling) {
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launcher.ThrowTambourine(forward);
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hasTambourine = false;
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}
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}
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// grapple
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GameObject tambourine = GameObject.FindGameObjectWithTag("tambourine");
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// if (Input.GetKeyDown(KeyCode.L)) {
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if (playerInput.actions["Grapple"].WasPressedThisFrame()) {
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if (tambourine != null) { // grapple to tambourine
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if (!grapplingRope.isGrappling && tambourine.GetComponent<TambourineBehavior>().pinned) {
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grapplingGun.GrappleToTambourine(tambourine);
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grapplingRope.isGrappling = true;
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}
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} else { // grapple to grapple surface
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// RaycastHit2D hit = Physics2D.Raycast(transform.position, new Vector2(0.500f * forward, 0.866f));
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// if (hit.collider != null) {
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// print("hit " + hit.collider.gameObject.tag);
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// if (hit.collider.gameObject.tag == "grappleSurface" && !grapplingRope.isGrappling) {
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// grapplingGun.GrappleToSurface(hit.collider.gameObject.transform.position);
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// grapplingRope.isGrappling = true;
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// }
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// else {print("missed");}
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// }
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if (grappleSurface != null) {
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grapplingGun.GrappleToSurface(grappleSurface.transform.position);
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grapplingRope.isGrappling = true;
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}
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}
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}
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// if (Input.GetKeyUp(KeyCode.L)) {
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if (playerInput.actions["Grapple"].WasReleasedThisFrame()) {
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if (tambourine != null && grapplingRope.isGrappling) {
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tambourine.GetComponent<TambourineBehavior>().DestroySelf();
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}
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grapplingGun.ReleaseGrapple();
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}
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// if (Input.GetKey(KeyCode.L)) {
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if (playerInput.actions["Grapple"].IsPressed()) {
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Debug.DrawRay(transform.position, new Vector2(0.500f * forward, 0.866f), Color.green);
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}
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}
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void OnMove(InputValue value) {
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_hInput = value.Get<Vector2>().x;
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if (_hInput < 0) {
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forward = -1;
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} else if (_hInput > 0) {
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forward = 1;
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}
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}
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void FixedUpdate() {
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// if (_hInput != 0) {
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// _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y);
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// }
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if (grapplingRope.isGrappling && _hInput != 0 && !IsGrounded()) {
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// print("grappling force");
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_rb.AddForce(new Vector2(_hInput * (airSpeed / 3), 0));
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} else if (_hInput != 0 && !IsGrounded()) {
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_rb.AddForce(new Vector2(_hInput * airSpeed, 0));
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} else if (_hInput != 0) {
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// print("normal movement");
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_rb.AddForce(new Vector2(_hInput * moveSpeed, 0));
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// _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y);
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}
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}
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void OnTriggerEnter2D(Collider2D col) {
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if (col.tag == "grappleSurface") {
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grappleSurface = col.gameObject;
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2023-04-13 16:52:11 -07:00
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} else if (col.tag == "instaDeath") {
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stateController.ToggleDeathCanvas();
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Destroy(this.gameObject);
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2023-04-11 19:55:24 -07:00
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}
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}
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void OnTriggerExit2D(Collider2D col) {
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if (col.tag == "grappleSurface") {
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grappleSurface = null;
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}
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}
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bool IsGrounded() {
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if (Physics2D.BoxCast(transform.position, boxSize, 0, -transform.up, maxDistanceFromGround, groundLayer)) {
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return true;
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}
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return false;
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}
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void OnDrawGizmos() {
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Gizmos.color = Color.red;
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Gizmos.DrawCube(transform.position-transform.up*maxDistanceFromGround,boxSize);
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}
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}
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